This setting and all contained within is done so within the Savage Worlds core ruleset.
Critical Failure setting rule applies
Bennies: As the sessions are relatively short (2-2.5 hours) I didn’t want to refresh bennies at the beginning of every session so they are refreshed at natural break points in the game
Gritty Damage: I am using hit locations at all times (but not gritty damage), effect of hit on location as per called shot
Encumbrance: Simplified Encumbrance are taken from Zadmar's Simplified encumbrance rules (http://www.godwars2.org/SavageWorlds/rules_edges.html#SimplifiedEncumbrance) as provided by Richard Woolcock
Lifestyle: Lifestyle rules are taken from Interface Zero
Most Edges & Hindrances are taken from the core rules, however a number are taken from other locations such as published settings and Savagepedia.
All characters started at Seasoned level